using UnityEngine;
using System.Collections;
public class AccelerometerInput : MonoBehaviour
{
void Update ()
{
transform.Translate(Input.acceleration.x, 0, -Input.acceleration.z);
}
}
Accelerometer Input
using System.Collections;
public class AccelerometerInput : MonoBehaviour
{
void Update ()
{
transform.Translate(Input.acceleration.x, 0, -Input.acceleration.z);
}
}
Accelerometer Input
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